A COMPLETE PIXEL PRODUCTION SYSTEM

From first pixel to
game-ready character.

Draw once. Ship a complete sprite system—sliced, repaired, expanded into variants, packaged for your engine, and ready to show the world.

See the workflow ↓

Not yet available on the Mac App Store · One-time purchase · No subscription

EMBER_KNIGHT.SPRITEFOUNDRY
SpriteFoundry pixel mascot
IDLE   RUN   ATTACK   JUMP
ANIMATION QAREADY TO SHIPPivot alignment  ✓Frame timing  ✓Palette integrity  ✓
100% localNo account. No telemetry. No cloud upload.

ONE CHARACTER IN

FULL SPRITE SYSTEM OUT

ENGINE PACKAGE READY

ONE WORKFLOW. NO PRODUCTION GAPS.

Stop babysitting sprites.
Start shipping characters.

01

Workshop

Slice occupied frames, align pivots, and catch jitter, timing, dimension, duplicate-frame, and palette problems before your game does.

02

Variant Lab

Turn one source character into exact palette families, directions, equipment overlays, and animation-ready alternatives.

03

Engine Export

Ship deterministic packages with stable names, frame rectangles, timing, pivots, animations, scale, and validated manifests.

04

Showcase Studio

Create crisp local turntables, comparisons, contact sheets, and framed launch visuals without a separate design tool.

BUILT FOR THE LAST MILE

Your art. Your engine.
No hand-editing manifests.

Every export is deterministic, validated, and replaced atomically. SpriteFoundry never invokes engines, shells, package managers, or user scripts.

01Godot 4READY
02UnityREADY
03SpriteKitREADY
04Phaser 3READY
05PNG + CSVREADY
SpriteFoundry app icon

MAKE THE SPRITE. SHIP THE SYSTEM.

Serious production power.
One fair price.

$19.99one-time purchase · no subscription