Workshop
Slice occupied frames, align pivots, and catch jitter, timing, dimension, duplicate-frame, and palette problems before your game does.
A COMPLETE PIXEL PRODUCTION SYSTEM
Draw once. Ship a complete sprite system—sliced, repaired, expanded into variants, packaged for your engine, and ready to show the world.
Not yet available on the Mac App Store · One-time purchase · No subscription
ONE CHARACTER IN
FULL SPRITE SYSTEM OUT
ENGINE PACKAGE READY
ONE WORKFLOW. NO PRODUCTION GAPS.
Slice occupied frames, align pivots, and catch jitter, timing, dimension, duplicate-frame, and palette problems before your game does.
Turn one source character into exact palette families, directions, equipment overlays, and animation-ready alternatives.
Ship deterministic packages with stable names, frame rectangles, timing, pivots, animations, scale, and validated manifests.
Create crisp local turntables, comparisons, contact sheets, and framed launch visuals without a separate design tool.
BUILT FOR THE LAST MILE
Every export is deterministic, validated, and replaced atomically. SpriteFoundry never invokes engines, shells, package managers, or user scripts.
MAKE THE SPRITE. SHIP THE SYSTEM.